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Prompt library starter

You have already written prompts that worked — and then lost them. Here is a small library to start from: five working prompts for everyday jobs, each annotated with when to reach for it and what to swap.

Free, and free of a catch. See the whole library.

Why a library beats remembering

A good prompt is a small piece of engineering: you found the wording that gets the answer you want, first time. Typing it fresh each time throws that work away — and the from-memory version is always a little worse. The fix is the same one programmers use for code they reuse: keep it, name it, note when it applies. A card in your library needs four things, and only four.

Check before it goes outRead the draft below as the personreceiving it. What is unclear, what couldland badly… suggest the smallest edits.Use when: anything leaving the teamswap: the reader · the decisiona name you can searchthe prompt, verbatimwhen to reach for itwhat you swap
Four fields per card. The 'what you swap' line is what makes a prompt reusable rather than one-off.

Card one — rewrite for the reader

For when the content is right but the register is wrong: too stiff, too casual, too internal. The 'flag what you did not change' line is what makes it safe — it stops the AI helpfully rewriting your facts along with your tone.

Rewrite for the reader
Rewrite the text below for a customer who has never dealt with us before. Keep every fact, figure and commitment exactly as it is — change only the tone and the clarity. Plain words, short sentences. At the end, list anything you were tempted to change but left alone, so I can check whether it actually needs changing.
Use when: the draft is done but does not sound right for its reader. Swap: the first line's reader — a new customer here; yours might be the board, a supplier, or the whole team.

Card two — summarise for a decision

Most summaries fail because they summarise the document instead of serving the reader. Naming the decision turns a book report into a briefing.

Summarise for a decision
Summarise the text below for someone who has to decide whether to renew this contract for another year. Lead with what matters most to that choice, then set out what argues each way. End with what is missing — anything the document does not say that the decision-maker would want to know.
Use when: someone asks 'can you give me the short version' and there is a real choice behind the ask. Swap: the decision in the first line for the one actually being made.

Card three — first draft from rough notes

The blank page is the AI's best use and its most dangerous one — it will happily fill your gaps with plausible inventions. The [ASSUMED] marker keeps the inventions visible.

First draft from notes
Turn the rough notes below into a first draft of an email to the team about the office move. Keep my order unless something clearly belongs elsewhere — and tell me if you move it. Where a note is ambiguous, choose a sensible reading and mark it [ASSUMED] so I can correct it rather than miss it.
Use when: you have the pieces but not the prose. Swap: what the draft is — an email here; yours might be a proposal, a report, or a job advert. The [ASSUMED] marker stays as it is: it is an instruction to the AI, not a blank for you.

Card four — explain unfamiliar material

For contracts, reports and anything technical that landed on your desk from someone else's field. The 'common misunderstanding' line is the quiet gem — it is where the real danger in unfamiliar material usually lives.

Explain this to me
Explain the text below as if to a colleague who is clever but new to the subject. Define each term the first time you use it. Finish with the three things most worth remembering, and one thing people commonly get wrong about this topic.
Use when: you need to understand something before a meeting about it. Nothing to swap — paste and go.

Card five — check it before it goes out

The reverse of writing: reading your own draft through the recipient's eyes. Asking for the smallest edits, not a rewrite, keeps your voice in the result.

Check before sending
Read the draft below as if you were the person receiving it. What is unclear on first reading, what could land badly, and what question will they immediately come back with? For each, suggest the smallest edit that fixes it — I want repairs, not a rewrite.
Use when: anything that leaves the team — emails, proposals, announcements. Nothing to swap.

Growing it without killing it

The failure mode of every library is bloat: forty prompts you never open are worth less than eight you trust. Three habits keep it alive.

  1. 1Add a card only after a prompt has worked twice. Once is luck; twice is a tool.
  2. 2When you improve a card mid-job, update the library the same day — the improvement is the asset.
  3. 3Prune quarterly: anything you have not reached for since last time gets deleted. If it was really good, you will rebuild it better.

More like this, as we write it.

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